Escape Room Games

Recently I  downloaded a game called White Island on my iPad at home. This game is similar to many of the flash game where the player has to try to leave the room by exploring the room, obtaining certain objects, and using those objects for specific actions. While some of these escape room games can be simple and easy to play, some can take players more than few hours to escape the place.

White Island is some-what similar to an escape room game. The setting of the game is on an island, of course. The player’s professor has been missing for a long time. He goes to an island to explore and research about a correlation between a legend from the island with a strange, rare, white flower that grew in the island. The player and few of his friends also go to the island to find their missing professor. This is where the game starts.

So far, almost all of the residents in the island were killed by mysterious person/people/organization. Two people were killed by a sharp object. The main character was almost killed by a unknown murderer. There was a secret cave underneath an unfinished hospital in the island(this was where the residents were found dead).

Although this game lacks in “action,” it has a great story line, sound, graphics, and effects. The game makes the users use logic to look for certain objects and gives hints to how to use the objects (left-brain). The game also involves big picture concepts such as what is going on with the whole story. This game is a collaborations of the creative story telling and logic. If the user cannot connect some objects, they might be forever stuck on a scene until they realize that they missed a key object somewhere. The game forces users to view every object and event to connect to some big picture in the game.

image from: http://blog.naver.com/mobilew/110068772458


Progress

During our first meeting, we decided our theme and what our final product was going to be, a video. We also made a Facebook group to inform each other when inspirations or ideas came up. Haley posted stop motion videos from Youtube and everyone agreed to do a stop motion video. For our next meeting, each of us was supposed to think of how to tie the concept of food and the students of Georgia Tech together. Since Haley and I were roommates, we brainstormed together and came up with the idea of how food can be also defined as activities that we do to keep us going. When our group met for our second meeting, we all agreed on the connection that Haley and I came up with.


Collaborative Project

This time for class, we had to bring in objects that were made by ourselves. The object I brought was an amineko (a crocheted cat doll). Other people in my group, Haley, Paul, and Sam, brought a crocheted ball, paper ball, and a paper crane. These did not give us a major inspiration but it gave us a start to talk about what each of us were good at and what each of us liked doing.

I told my group that I was slightly artistic and that I had experience with creating animations. Sam was able to program very well and he showed a flash game that he created. Haley said that she had experiences with martial arts. Paul jokingly said that he was good at sleeping. While discussing about what each of us like to do and are good at, we came up with the idea that everyone liked food and that became the theme of our project.

 

The object I brought to class

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