Quite interestingly, most of people in our group had something made of paper – two paper planes and one paper birds. Talking about those paper-made objects, how those planes and birds fly in the sky, suddenly we came up an idea of researching how those paper planes can fly further. Looking at two paper planes that have two different styles, we considered what is the component that make a paper plane fly further, higher, or longer in the air. Also from another item, tie-dye shirt, we thought about tie-dye using paper. So we planned on making a video on a new design of paper planes that will fly further and/or higher. Then from there we talked about picturing, changed our subject to how to shoot photos. We had explored a lot of ideas such as building a real model of plane, make a plane game and others. From this I think the invention process/discovery process should be as follows:
first, a group of people/a person come up, talking/thinking about one specific things that all of the people have an idea about. We rarely make something out of nowhere; we often have to have something based on to create something new.
second, there must be a goal to reach/a problem need to be solved. For example, our paper planes are meant to be played, maybe used to compete whose can fly furthest. It might sound childish but it is a goal. Then we can improve our skills in making a paper plane, finally invent a new style for it to fly further/higher.
Also I believe interest is an important factor. That could be a factor companies with goal, sometimes not. Say I accidentally made a paper plane in a different way than the one I used to make. Then I found it flies shorter but higher. Could be without a goal, this subject is researched and hopefully something new is coming out from it.
Then the invention cycle repeats. However I would say interest would affect discovery more rather than invention, when it comes to invention a problem is likely to be solved. Will we solve our problem? We shall find out.